This is a list of all the visible statistics for a character. Statistics determine how a character will do in a battle against another character and are increased by gaining levels or spending skill points on specific abilities.
Health
The amount
of damage a player can take in a battle.
Power
The amount
of abililties a player can use in battle.
Defense
Defense
reduces damage from non-player characters (NPC). The higher your level, the
more defense is required. Damage reduction by 1% = 15 Defense (Level 1) and 71
Defense (Level 30).
Toughness
Toughness
reduces damage from player characters; the higher your level, the more defense
is required. Damage reduction by 1% = 15 Defense (Level 1) and 71 Defense
(Level 30).
Might
Might
increases the amount of damage that a character's powers can inflict. Each 4
points in Might increase base damage by 1%.
Precision
Precision
increases the amount of damage that a character's weapon attacks can inflict.
Each 10 points in Precision increase base damage per second by 1.
Restoration
Restoration
increases the amount of Health restored by powers and Health regeneration while
out of combat. Each 4 points in Restoration increase base healing by 1%.
Vitalization
Vitalization
increases the amount of Power restored by controller abilities and your passive
Power regeneration while out of combat. Each 10 points in Vitalization
increases power restored by 1%.
Dominance
Dominance
increases the number of health points lost by a target before a Control effect
ends. Each 2 point in Dominance increases the additional damage before control
breaks by 1.
Combat Rating
Measures
your combat effectiveness based upon the best equipment in your possession.
Geen opmerkingen:
Een reactie posten